|FG 3: Smart Immersive Environments||
The field of research of the group Smart Immersive Environments is the development of virtual reality applications as virtual engineering tool, in particular the optimization of human machine interfaces in respect to new paradigmas of interaction. The Smart Virtual Environments research group main goals are the visualization for virtual validation of models and simulations, the development of intelligent virtual environments and the perfect virtual reality human interaction. To facilitate these tasks we develop tools like virtual reality engine PolyVR, algorithms for 3D scanning and motion capturing with affordable depth sensors and conduct fundamental studies for better understanding the human-machine interaction in virtual environments focusing on cognition, natural interaction and emotions assessment.
|WG 2: Knowledge Management||
The collection and processing of large and complex data from different sources is a major challenge for both industry and research not only because of the increasing amount of data, but also because of its heterogeneity, various structure, formats and quality.
The KMG faces these technical challenges by developing semantic technologies on the entire spectrum of the knowledge management field – from data collection to knowledge extraction, distribution and quality/consistency evaluation.
|WG 1: Life Cycle Engineering||
Product Lifecycle Management (PLM) – an interconnected information management for the whole product life cycle – provides the basis for process optimization by relocating result critical partial processes to the earliest possible phases of the innovation process (Frontloading). Frontloading and PLM are the focus of the area of research of Lifecycle Engineering (LE) with an emphasis on process aspects.