KinKon

  • contact:

    M.Sc. Simon Kappe

  • project group:

    Smart Immersive Environments

  • startdate:

    08.2013 

KinKon - a system for the real-time reconstruction of extended and bounded 3D environments. 

KinKon

KinKon is a system for the real-time reconstruction of extended and bounded indoor environments. The real-time performance is achieved by harnessing the parallel computing power of graphics processing units (NVIDIA CUDA® is the used parallel computing platform).

The KinKon’s architecture was designed for allowing it to scan wide areas as well as medium-sized objects. This is done by using a modified “rolling grid” for storing the geometric information. Kintinuous was the first work to use this technique. The introduced modifications generate a diminishment in the hardware requirements (GPU RAM and processing power), thus making the system usable in a wider hardware spectrum. The system also makes extensive use of the CUDA hardware architecture and programming paradigms for achieving the highest possible performance. 

Cube Test by James on Sketchfab

 

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