Virtual Engineering II (VE II)
- type: Lecture
- chair: Department of Mechanical Engineering
- semester: ST 2020
-
place:
Geb. 10.91, 2. OG, Raum 222, "Oberer Hörsaal"
-
time:
Lecture: Wednesday, 11:30-14:00 weekly
Labs: Will be defined during the first lecture
- start: 22. April 2020
- lecturer:
- sws: 2
- ects: 4
- lv-no.: 2122378
- exam: Written exam
News:
The review for the exam of 19.08.2020 will take place on Friday the 25.09.2020 between 14:30 and 16:30.
Insititut für Informationsmanagement
Seminarraum 5.OG
Kriegstrasse 77, 76133 Karlsruhe
Language: german, if asked for in english
Requirements: none.
Recommendations: none.
Literature: lecture on illias
Content
The course teaches the Information Technology aspects and contexts of virtual product development. The focus is on the IT systems used to support the process chain of virtual engineering:
Virtual reality systems enable the real-time high immersive and interactive visualization of the corresponding models of the parts up to complete assembly. Virtual prototypes combine CAD data as well as information about remaining properties of the components and assemblies for immersive visualization, functionality tests and simulation and validation activities in and with the support of VR / AR / MR environments. Integrated Virtual Product Creation exemplifies the product development process from the perspective of virtual engineering. The aim of the course is to clarify the link between design and validation activities using virtual prototypes and VR / AR visualization techniques in conjunction with PDM / PLM systems. This is supplemented by introductions to the respective IT systems in practice-oriented labs.
Workload
Attendance: 21 hours ( +10.5 hours exercises )
Self-study: 87 hours
Aims
Students can
- describe Virtual Reality concepts, as well as explaining and comparing the underlying technologies.
- discuss the modeling and computer-internal picture of a VR scene and explain the operation of the pipeline to visualize the scene.
- designate different systems to interact with a VR scene and assess the pros and cons of manipulation and tracking devices .
- differentiate between virtual mock-up ( VMU ), Physical Mock-Up ( PMU ) and virtual prototypes and describe validation studies with VMU in the product development process.
- clarify the operation of a future integrated virtual product development and the derived associated challenges.
Exam
Depending on the current academic regulations
Aids : none
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